Twelve thousand people, giveaways most weeks, voice channels that never empty, and a bot we wrote ourselves.
Tides started around one game and outgrew it. It is now whatever the community is playing, watching and running that week.
In-game items and real prizes go out most weeks. Giveaway Hosts run them, and you can open a ticket to have yours hosted too.
Time in chat and voice earns XP and roles. Standings are public, so the people who actually show up are visible.
Between 1,000 and 1,500 people are online whenever you look. There is always a call already running.
Roblox, whatever is trending, and whatever the group decides to pick up next. There is always someone playing something.
Every member streams at full quality, unlocked for everyone by the people who boost the server.
Our Discord server tag, for anyone who wants Tides sitting next to their name across the platform.
Nothing off the shelf. Moderation, automod, tickets, levels, giveaways and logging are all written for Tides and configured from a dashboard built alongside them. Every message the bot sends is a template you can rewrite.
music.tides.cx is a remote for the music bot, not a second player. Every control runs the same command the bot runs in Discord, so the channel sees exactly what you did and who did it.
Search, queue, reorder, skip, loop and set volume without leaving the page.
Line-timed lyrics matched against the real track length, with a shared per-song offset so a fix sticks for everyone.
Saved songs, playlists, artists, a week of listening history, and imports from your existing library.
The rest of what runs on tides.cx.
Sign in with Discord to configure any server the bot is in.
dashboard.tides.cx
How every module works, what each setting does, and the full command list.
docs.tides.cx
Public rank, XP, message and voice standings for the server.
tides.cx/leaderboard
Banned or muted and think it was wrong? Submit an appeal here.
appeals.tides.cx